Stolen Pixels #167: The Solution to All Puzzles
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This comic is much like-minded the puzzles in the game Machinarium: Baffling at early, and then frontal bone-slappingly obvious once you already understand it.
Machinarium is a atavism to the point-and-detent adventure games of preceding. The style is a charitable of "Alice in Wonderland" meets "Scrapheap Dispute". People damned the fall of these rather adventure games on the glut of low-quality titles and the mount of stylish graphics engineering. I call up there's a lot of truth in that, just the different matter that hurt the genre is the internet itself.
Back in the day, if you got stuck happening a stick: You stayed cragfast. IT didn't subject how many hours it took you to sort IT out, you weren't going to go forward until you worked it out on your own. But being stuck for a couple of hours on the same puzzle wasn't actually all that fun. Once the internet arrived and puzzle-smashing knowledge was never much a simple web search away, then these games became less about smarts and Sir Thomas More about willpower.
Hmm. I've been stuck for fifteen minutes. Bored now. I'll just Google the answer. Only now I'm just version a FAQ and tailing directions, which defeats the entire point of the game. Wherefore am I doing this once again?
You can test your brainpower and your self-control aside playing the Machinarium demo.
Shamus Young is the guy behind this website, this book, these trinity webcomics, and this program.
https://www.escapistmagazine.com/stolen-pixels-167-the-solution-to-all-puzzles/
Source: https://www.escapistmagazine.com/stolen-pixels-167-the-solution-to-all-puzzles/